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Friday, October 9, 2026
Elite Insight

Tetris Wouldn't Succeed at This Gaming Ceremony — An Additional Classification Might Solve This

Whenever a major honors show draws close, one notices a demand to include of new categories to honor overlooked contributions and delight the spirits of fans who have specialized interests.

A fellow writer previously argued advocating for terror-themed awards. It would be amazing. The same goes for tabletop games, which is a passionate advocate's mission. But they will have to forgive me for pushing forward since similar to single-minded supporters, I have a cast-iron argument for why my demand stands as crucial and important of all. Here's the proposal: It's essential to create a classification for brain-teasing titles.

The Genre Classification Challenge

Organizing artistic expressions isn't exact; opinions vary greatly, and inevitably generate discussions resulting in unclear classifications. There’s a reason movie academies steer clear of genre categories. However, it represents an essential concession within the realm of video games, which are so diverse they hardly constitute as a single art form.

For comprehensive acknowledgment of interactive entertainment excellence to receive acknowledgment, and for games of all stripes to have a chance for representation, specific award classifications remain vital.

Current Gaming Award Categories

Prominent interactive entertainment events presently include classifications covering Action, Adventure-action titles, Role-Playing, Fighting, Simulation and strategy titles, and Sports/Racing games. Collectively, these award types effectively encompass a lot of ground, and you can find room for most games within them.

This doesn't apply to logic-based experiences. No appropriate category exists for their placement. Examine these examples from this year’s best games, all very different: the architectural riddles of one title, the pulse-pounding block-matching from another release, engaging interpersonal challenges in another game. Where could they possibly go among existing types? Simply put, no category fits.

The Representation Problem

Numerous examples exist of brilliant puzzle games published annually lacking appropriate categories in entertainment awards, except when they manage to fit award groups including Mobile Game, Virtual reality experiences, and the highly challenging Indie races.

  • A renowned logic title got overlooked in any category during that awards season
  • Another creative title received no nominations during that ceremony
  • Well-received sorting experience was overlooked in 2021
  • Just some logic titles scraped into independent or mobile categories

Significance of Puzzle Games

These are often small games, but the art of the puzzle game carries substantial weight. Famous handheld logic titles stand as most engaged experiences in the world maintaining this status for an extended period.

The famous puzzle experience rivals famous sandbox experiences claiming status as most purchased experience; it also contends for best game of all time. Logic titles represent cornerstones within interactive entertainment, and they are in conversation with diverse game types.

The Solution and Justification

Logic titles wouldn't face this problem. You could fill multiple candidates engaging, different, qualified experiences annually without trouble — or rather, with difficulty, given the need to exclude many worthy titles.

And to reiterate, these represent titles without proper classification in important events. Puzzle game makers function at the demanding boundary game development, producing among essential manifestations within interactive entertainment. Similar to cinema stunt performers, they merit acknowledgment. Don't make them wait generations.

About the author

Robert Ward

A business strategist and innovation consultant with over 15 years of experience helping companies navigate digital transformation.

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